[GameDev] Crystal Blast
Hi everyone!
A few days ago, we published our new game. No ads, no payments - it's all about the fun! We're still facing some technical challenges as game development is a new area for us.
We're hoping the community might be able to help us solve an issue we can't handle on our own.
We're using Unity, which is an awesome platform for rapidly prototyping games across multiple platforms.
The Issue We're Facing:
For our other game (Sweety Jumper), we added in-app purchases and Google Ads packages to the Android build. While it compiles successfully, after installation on Android devices, the ads don't display and it's impossible to make purchases in either production or beta testing modes. Interestingly, the iOS version works perfectly fine.
Has anyone experienced similar issues when building for Android from Unity? We suspect it might be related to JAR dependencies in the APK build process, but we're not sure how to resolve it.
Any suggestions on how to properly debug this would be greatly appreciated!
Our New Game
Our latest release is Crystal Blast
Support Us on Product Hunt:
If you have time, please try our game and leave a review. We would really appreciate it!
Thank you for reading!